Adventurer (75 points): Complete the first 3 levels of a play session, without taking any damage. Squire (15 points): Complete the first level of a play session, without taking any damage.
#Hand of fate 2 cheat mod
Over time this mod will continue to get updated and more in-depth. It is completed and functional as Version 1, but it took me much more time then i thought. Authors note : This mod is still being developed. Wealthy Lord (75 points): Possess 200 or more gold. Progress carries onward through all challenges and modes. Well Supplied (50 points): Possess 120 or more food. Juggernaut (30 points): Possess 150 or more health. Wretched Soul (50 points): Possess 10 Curses at once. Pure Enlightenment (20 points): Possess 10 Blessings at once. Drained (20 points): Complete all 6 Blood Auction encounters. Time to cheatA new hero rises to challenge the Dealer in Hand of Fate 2 Master a living boardgame of infinitely replayable quests - unlock new cards, build. Corrupted (20 points): Complete all 6 Demon Trader encounters. Age of Empires 2 and AOE 2 HD Cheat Codes.
Humbled (20 points): Complete all 6 Charity encounters. Release the Minotaur! (10 points): Complete the Minotaur encounter. Release the Lich! (10 points): Complete the Lich encounter. Release the Mages! (10 points): Complete the Mages encounter. Release the Lava Golems! (10 points): Complete the Fire in the Deep encounter. Dungeon Master (100 points): Defeat the Dealer. Combat Ready (5 points): Have at least 1 of each type of equipment in your inventory. Hand of Fate 2 Trainer 131Win64Live (EPIC) PREMIUM. These Hand of Fate 2 cheats are designed to enhance your experience with the game. Bling (20 points): Have 10 rings in your inventory at once. Our Hand of Fate 2 +17 trainer is now available for version 131Win64Live and supports EPIC STORE. Arch Mage (30 points): Equip all the Mage items at once. King of the Undead (30 points): Equip all the Skeleton King items at once. Dragon Slayer (50 points): Equip all the Dragon Relic items at once. Well Travelled (100 points): Unlock every encounter card. Well Equipped (100 points): Unlock every equipment card. Champion (40 points): Kill one of each monster type in a single session. Master of Traps (5 points): Bash 5 enemies into traps in a single session. Ninja (5 points): Kill an enemy with their own reflected projectile. Slayer (10 points): Perform 2 prone attacks in a row. Hunter (5 points): Land the killing blow on 10 enemies with a trap. Very Brave or Very Stupid (10 points): Enter a combat with less than 5 health remaining. Close Shave (10 points): Win a combat with less than 5 health remaining. Quick Reflexes (15 points): Reflect 100 projectiles over multiple play sessions. Master Combatant (30 points): Complete 3 combats in a single run, without taking any damage.
Very Unlucky (10 points): Get 12 'Failure' or 'Huge Failure' chance cards in a single session. Very Lucky (10 points): Get 15 'Success' or 'Huge Success' chance cards in a single session. I'm no expert in this kind of thing, only recently started learning.Accomplish the indicated achievement to get the corresponding number of Gamerscore points: I'm not sure the values i'm looking for here, i've noticed different speeds and the wheel will usually stop between the 2-5th cards after you hit the stop button.Īny insight into finding and editing these values or ways to script to make these types of things more predicatable or less chancey would be appreciated. you get any amount of cards arranged in a circlular form and then they spin, you click to stop the wheel turning but it doesn't stop on the one at the bottom but a random one after that. i'm sure there are values for sizes of the blocks as well as the speed at which both the blocks and pendulum move.
The pendulum is a beam of light which goes down and hits some blocks, if you miss all blocks or stop the beam on a red block, you lose the minigame, if you stop it on a blue block, it's a success and if you stop on a gold block it's a huge success. I'm sure each card has a value tagged to them and i know there is a way to highlight them as there is already a mechanic in game to do so. The card game is a little more tricky, 4 cards are shown then turned over and shuffled, however when shuffled it is increasingly difficult to tell which card is which due to them all moving 1 over the other into 1 card and then out again into 4 placed positions. On the start of the mini-game you get around 3 or so dice and you have a value to need to roll, you click on the dice and it rolls the three of them, combining to form the final value you rolled.
#Hand of fate 2 cheat how to
I'm sure they have specific values or there is a way i can at least identify certain things from them but i'm not sure how to do this. Posted: Tue 5:27 am Post subject: Hand of fate 2: Trying to edit values on cards or dice rollsĪs the titles suggest in the game Hand of Fate 2 there is a card game as well as dice rolls, a pendulum thing and a wheel spin game with cards.